Paul Debevec's "Galileo's Tomb" Source HDR:

Diffuse = 100% (Lightmap*Decal)
Reflection = 5%

 

FDRI Cubic Env-map
FDRI Cubic Env-map
FDRI Cubic Env-map
FDRI Cubic Env-map
FDRI Cubic Env-map
FDRI Cubic Env-map

 

Reflection = 15% * Gloss Map
Environment Bump Mapping
Diffuse = 100% (Lightmap*Decal)
Mixed Exposures

 

FDRI Cubic Env Bump-mapping
FDRI Cubic Env Bump-mapping
FDRI Cubic Env Bump-mapping
FDRI Cubic Env Bump-mapping
FDRI Cubic Env Bump-mapping
FDRI Cubic Env Bump-mapping

FDRI Cubic Env Bump-mapping

 

 

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