| Notcom Racing Technology Demo 1 |
|
|
Notcom Racing is a next-gen futuristic racing game with more than a twist. Being atipical in its gameplay and in its use of weapons, Notcom Racing will require high frame rates in order to be played as it's meant to be. NCR TechDemo 1 represents a practical test-drive platform for what concerns graphics, "system targeting" and proprietary technologies. NCR TechDemo 1 infact successfully implements and takes advantage of ForwardGames' FDRI, FNTC and FXTextures. To know more about technologies, visit our Research Page. Demo Scene Data: Scene Vertices >> 662.812 Scene Triangles >> 448.831 Scene Objects >> 471 Scene Textures >> 445 Scene Lights >> 20 Objects VRam >> 91.6 Mbytes Vram Peak >> 181 Mbytes Trans. Vertices >> 1.3 Million/frame (peak) 680.127/frame (average) Trans. Triangles >> 433.477/frame (peak) 224.407/frame (average)Demo Scene Features: >> FDRI Lightmaps and Envmaps >> FNTC and FXTextures used >> Dynamic Full Scene White Point >> Full Scene Normal Mapping >> Full Scene FDRI Gaussian Glow >> Full Scene Specular Shading >> 5 Channels MaterialsNCEngine2 Features: >> OpenGL/DirectX 9 compliant >> Nvidia's CG shading language support >> LUA Scripting support >> Scriptable Rendering Pipeline >> Custom PVS system >> Direct Lightwave 3D support |