NCE2 Technology Development |
-FDRI - Test 1: White Point 52.0
-FDRI - Test 2: White Point 324.0
-FDRI - Test 3: Cubic Environment Map
-FDRI - Natural Texture Compression (FNTC)
HDRShop +1 Fstop
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FDRI +1 Fstop
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HDRShop 0 Fstop
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FDRI 0 Fstop
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HDRShop -1 Fstop
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FDRI -1 Fstop
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HDRShop -2 Fstop
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FDRI -2 Fstop
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HDRShop -3 Fstop
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FDRI -3 Fstop
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HDRShop -4 Fstop
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FDRI -4 Fstop
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FDRI 0 Fstop - Wireframe
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FDRI - WPoint 324.0
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FDRI - WPoint 324.0
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FDRI - WPoint 324.0
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FDRI - WPoint 324.0
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FDRI - WPoint 324.0
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FDRI - WPoint 324.0
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As a third test we've implemented an FDRI Cubic Environment Map, based on Paul Debevec's St.Peter's Basilica, featuring an extremely high white point (around 800.000). The following screenshots will demonstrate simple cubic env-mapping, env-mapping exposure change and FDRI linear interpolation with the env-map.
FDRI Cubic Env-map
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FDRI Cubic Env-map
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FDRI Cubic Env-map
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FDRI Cubic Env-map
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Reflection = 100%
FDRI Cubic Env-map - FStop 0
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FDRI Cubic Env-map - FStop -2
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Diffuse = 100% (Lightmap*Decal)
FDRI Cubic Env-map
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FDRI Cubic Env-map
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FDRI Cubic Env-map
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FDRI Cubic Env-map
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The first image on the left is a pretty desaturated type of texture, while in the middle we've got a real photograph.
No Compression![]() Click here for BMP version (2.5 Mbytes) |
FNTC - 2.5:1![]() Click here for BMP version (2.5 Mbytes) |
The following picture shows how the error is distributed using FNTC.

The following picture instead shows a magnified comparison between uncompressed texture, FNTC 2.5:1 and DXT1 format.

FNTC 4.4:1 Ratio ( Actual 5.81:1 )**
With higher compression ratios we use an hybrid bit-depth system. A custom palettizing method is also applied to get the best out of lower bit-depths.
No Compression![]() |
FNTC - 4.4:1![]() |
The following picture shows how the error is distributed using FNTC at higher compression ratios.

For any enquiry on technical research and NCE2, please contact: info@forwardgames.com
FXTextures 5 Channels Composition
FXTextured SkyBox 0 Fstop
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FXTextured SkyBox -1 Fstop
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FXTextured SkyBox 0 Fstop
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FXTextured SkyBox 0 Fstop
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For any enquiry on technical research and NCE2, please contact: info@forwardgames.com
-FDRI - Flexible Dynamic Range Imagery